Wow it has been exactly two months since the last release.I was busy with other stuff the past two months so I couldn't really work on Dark Age as much as I wanted but there is still lots of new stuff in this release.
The biggest change is the way you get quests from NPCs.There is a new dialogue system which lets you get quests,start trading or training.You can interact with NPCs by just left clicking on them.The dialogues are created by the world editor with a small C# application and saved to plain text files.
Another change is related to entity orientations.Before this release entities could only have a yaw which means you could only rotate them around the Y axis.Now they have pitch and roll too so they can be oriented in every direction.
I have added ranged attacks to NPCs and also trails to projectiles so they are more visible.
Here is the full change log and the download link.
-Version 0.4.1101-
-Added goblin hut model
-Added a new quest
-Added yarrow model
-Added new city gate models
-Added road signs
-Added boat model
-Added sewer interior model
-Added sewer entrance/exit models
-Added pitch and roll to all entities
-Added trails to projectiles
-Added lock picking difficulty to dungeon doors
-Added dialogue system
-Added spider model
-Added spider cave
-Added statue model
-Added ranged attacks to NPCs
-Projectiles of NPCs can be changed from the world editor
-Fixed a entity placement bug in the world editor
-Fixed some of the models
-Fixed and improved skill descriptions
-Fixed a small bug in the options dialog
-Improved shadow blending
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