-Version 0.4.*-
-When in a dialogue with a NPC you can't start another dialogue.
-When a new NPC is created hitpoints defaults to 100
-Added a new merchant to Deheza
-Terrain patch textures can be configured from the world editor
-Projected tool indicators
-Version 0.4.1144-
-Added ogre animations
-Added grass to terrain
-Added new rock model
-Added 3 more quests
-Improved character page
-Fixed the merchant skill
-Fixed a bug in the dialogue editor that would corrupt the dialogue files
-Fixed some dialogue texts
-Fixed model sizes
-Fixed collision detection with rotated objects
-Fixed an aspect ratio bug in 1280x1024 resolution
-Grass can be turned off from the options
-Performance improvements
-Crash fixes
-Version 0.4.1101-
-Added goblin hut model
-Added a new quest
-Added yarrow model
-Added new city gate models
-Added road signs
-Added boat model
-Added sewer interior model
-Added sewer entrance/exit models
-Added pitch and roll to all entities
-Added trails to projectiles
-Added lock picking difficulty to dungeon doors
-Added dialogue system
-Added spider model
-Added spider cave
-Added statue model
-Added ranged attacks to NPCs
-Projectiles of NPCs can be changed from the world editor
-Fixed a entity placement bug in the world editor
-Fixed some of the models
-Fixed and improved skill descriptions
-Fixed a small bug in the options dialog
-Improved shadow blending
-Version 0.4.1006-
-Added item stacking.
-Added weed item and model.These items can be collected and sold to a merchant for gold.
-Added field model.
-Added traps.
-Added lock picking and lock picks to merchant.
-Added door open/close sound.
-Added smoke particle system.
-Added levers that control dungeon doors.
-Added lever model.
-Added keys that unlock dungeon doors.
-Added coin and item take sounds.
-Added key model and key inventory icon.
-Added a map that can be opened by "m".The map displays the whole area and the player.
-Added new entity system.
-Added options to world editor that control the visibility of terrain,entities and water.
-Fixed a memory leak in AnimationInstance code.
-Fixed a bug in entity traversal that caused crashes.
-Fixed a bug in rendering reflections.
-Changed shaders to use shader model 3.0.
-Changed terrain rendering code to use only one pass.
-Changed tree model.
-Changed terrain texture.
-Improved shadow mapping.
-Smoke particles fade out when they are too far.
-Version 0.4.869-
-Added Deheza.
-Added city tower and wall models.
-Added city and dungeon doors that can be opened by left click.
-Added skill training from trainer NPC.
-Added skill interface.
-Added dungeon doors.
-Added shadowmap size to userPrefs.ini file
-Added smooth texture tool to world editor.
-Added shadows too all objects
-Added the reflection of the sun.
-Added a slider control to the world editor that controls cloud density.
-Added sun billboard.
-Added a feature to save user settings made in options to userPrefs.ini file
-Added a progress bar showing enemy attack progress.
-Added an attack delay to NPCs which can be changed from the world editor.
-Added four new terrain textures.
-Added highlighting to targets that are mouse overed.
-Added energy and armor rating to units.
-Removed the interaction panel for animals.
-Fixed a bug in skyplane rendering.
-Fixed armor rating icon and position.
-Fixed enemies attacking through doors in dungeons.
-Fixed GUI items in 16:9 aspect ratio.
-Fixed collision detection in dungeons.Enemies no longer pass through doors when they are not visible.
-Version 0.4.790-
-Added "Dungeon of Karatin" quest.
-New goblin animations by Marius Gräfe.
-Added table,stool models.
-Hostile NPCs can't see the player through walls in dungeons.
-Added dungeons.
-Added dungeon entrance and exit models.
-Removed the field model.
-Added a dialog to the world editor that shows the number of references to textures.
-Removed unused textures from the model folder.
-The game no longer crashes when an animated model does not have a texture.
-Added a check box to world editor which controls the visibility of all the terrain and entities.
-Version 0.4.758-
-Fixed an interface issue which caused distorted interface panels in 16:10 aspect ratio.
-Added a small menu to npc interaction.The talk option is not functional yet
-Changed the completion of item giving quests
-Added a new quest "Wooden logs for the guards"
-Added a new quest "Harry's Necklace"
-Added a slider to the options interface to control the viewing distance
-Added slider controls to the interface
-Quest giver names are colored.Yellow available quests,Red active quests,Green completed quests
-Fixed townhall,dock,blacksmith,barrel and flag models
-The models of items can be changed from the item editor
-When a melee/ranged weapon is equipped, a sword/bow model is displayed on the back of the character
-The inventory image of items can be changed from the item editor inside the world editor
-Fixed interface bugs that caused random crashes
-Text triggers.When the player comes to specific spots on the map a floating text is displayed
-Added speed to NPCs,each NPC can have a different speed
-Options menu can be accessed from the main menu
-Sounds can be enabled/disabled from the options menu
-Version 0.4.678-
-Fixed an interface bug that caused random crashes
-Shadows can be enabled/disabled from the options menu
-Shadows
-Better window resizing
-Version 0.4.603-
-Target Level and chance to hit that target is shown on the top of the screen.
-Density of the clouds change randomly.
-Quest items can not be sold to merchants.
-Added compass to interface.
-Fixed an issue in collision detection.
-Bridges and rivers.
-If there aren't any weapons equipped when you pick up a weapon that weapon will be equipped automatically.
-Options menu.Entity and terrain reflections can be turned off from the options menu.
-Game saving,loading from the main menu and the ingame menu.
-In game menu.(Save,Load,Options,Quit)
-Pressing 'G' collects all nearby items.
-Items are looted by clicking on them.
-Quests can be completed even if the player doesn't have them yet.
-Fixed farm,barracks,watchtower,lumbermill and windmill models.
-VSync can be enabled/disabled before starting the game.
-Collision between hostile NPCs.Player can't pass through hostile NPCs.
-House models corrected and retextured.
-Quests status is displayed in the quest log along with award xp and gold.
-Autorun is only canceled by pressing W or S.
-Version 0.4.466-
-Quests can be completed in the game.Quest rewards,minimum quest levels and quest prerequisites.
-Quest NPCs.Quests can be created in the world editor and added to units from their properties.
-Trader NPCs.Selling and buying items.
-When mouse cursor is over another NPC his name and hitpoints are displayed on the top of the screen.
-Pressing 'H' drinks a healing potion.
-Goblins drop gold or a random item from their inventory.The items can be set in the world editor.
-Brush and tool area indicators in editor.
-Version 0.4.358-
-Both player and unit hitpoints regenerate over time when out of combat.
-Goblins drop gold and give experience.
-Level gaining and four different stats.
-Experience bar on interface panel.
-Character page.
-Goblins follow the player if he/she gets too close.
-Right clicking an item in the inventory equips or unequips it.
-Items can be arranged in inventory,or destroyed by clicking on the ground.
-Items are placed in inventory when walked over.
-Player can only fire arrows to the direction he is facing.
-Removed dawe.ini all settings are stored in userPrefs.ini.
-Selecting edit from the context menu in the editor displays a dialog to edit entities.
-Sounds can be enabled/disabled from the userPrefs.ini file found in the game directory.
-Spawning objects,units.
-Pressing "Z" will zoom to the selected entity in the editor.
-Version 0.3.445-
-Gathering resources or attacking a unit consumes all the movement points of the unit.
-Units spend movement points when moved,movement points are restored when the player ends his/her turn.
-Units can attack other units.
-Villagers can be recruited from houses.
-Villagers can gather resources.
-Particle system(snow rain)
-Resources display amounts when selected.
-Sounds on interface buttons.
-Building construction.
-The game can be started from the editor.Tools/Run Game
-Units have defense and range stats
-Custom game cursor.
-Tooltips in the game.
-Version 0.3.346-
-Installer
-Day-night cycles
-Light settings are saved with the map
-Hardware skinning
-Kingdom controls in the editor
-Interface panel in game
-Camera controls in game
-Crash fix in entity info dialog
-Entity info dialog displays the scale and the animation set name of the selected entity
-Entities can be copied by selecting them holding the shift key and then draging
-The entity fading distance can be adjusted from the editor options under tools/options
-Gold mine and stone quary models added
-Watch tower model added
-Crate and barrel models added
-Dock model added
-Version 0.3.230-
-Map saving and loading.
-Multiple entity selection,deletion,movement,rotation etc.
-River,Ridge,Smooth tool for editor.
-Terrain Camera Collision.
-SkyPlane.
-Water,Water Reflections.
-Linear fog.
-Better camera controls.
-Version 0.3.133-
-Text rendering in 3d viewport.
-Better entity movement,rotation.
-Animated models,multiple animation instances.
-Entity fading based on distance to camera.
-Lots of new models.
-Crash fixes and performance improvements.
-Animated X Models,Bounding Boxes and Spheres.
-Terrain raise,lower,level commands.
-Autopaint brush.This brushes the terrain based on height and slope.
-Automatic forest placing.
-Version 0.2-
-Added entity deletion and fixed a bugged in treeview which prevented entity command from working
-Added bounding box calculation for models.
-Cleaned the TextParser code.
-Added ray terrain intersection.
-Added XModel loading.
-Reversed the order of the triangle strips for geomipmapped terrain.This fixes the strange looking lines in
wireframe mode and saves a few degenerate triangles.
-Added support for texture splatting with shaders.
-D3DRenderer9 class no longer stores vertex/index buffers and vertex declarations.Drawable objects store them with their CComPtrs.
-Added CComPtr to all Direct3D objects for automatic cleanup.
-Fixed a bug in terrain rendering.The calculation of the LOD level of each patch must be done before calculating indices of the patches because patches check the LOD levels of neighbours.
-Terrain with geomipmapping.
-Added vertexbuffer,indexbuffer,vertex declaration and effect support.
-Added a D3D camera.It supports a fly mode and land mode.
-Create a meshvertex structure to be used with all objects that need meshes.
-Changed the texture manager class from OGL to D3D and removed lots of functions.
-Added a Log class and removed the global logging functions.The log class has one static write function which writes log messages to a file.
-Added a string member to the base Drawable object.Now everything that derives from this base class will have a name
-Removed a global opengl quadric object.
-Changed the draw method of the Drawable class to pure virtual and changed it’s parameter from Camera* to IRenderer*
-Removed on* Functions from the base Drawable class and added pure virtual functions so that each child class of Drawable will implement the pure virtual functions.
-Added to methods to TreeView class to return the item texts and the total number of childs.
-Changed SetWindowLong and GetWindowLong functions with SetWindowLongPtr and GetWindowLongPtr respectively.
-Changed the parameter of Dialog::create function LPSTR to DWORD and moved the MAKEINTRESOURCE macro inside the method.
-Added a basic TabControl and PropertySheet class.
-Moved all code into STWin namespace.
-Changed BOOL types to bool.
-Removed all char arrays and replaced them with std::string.
-Removed toggleDlgButton function from global namespace to Dialog class and made it static.
-Removed g_iPopupWndCount from global namespace to Dialog class and made it static int.
-Removed getPopupList from global namespace to Dialog class and made it a static function.
-Removed g_hPopupWndList from global namespace to Dialog class and made it static.
-Removed g_iMDIChildWndCount from global namespace to MDIChildWnd and made it static int.
-Changed GetWindowLong functions to GetWindowLongPtr and changed the C style casts to einterpret_cast.
-Entities are culled by their bounding boxes.
-Entities are culled by their position this will be improved to bounding box culling.
-Brushes can paint large areas now
-Added a slider to control the size of the painting brush
-Models can be added from the left panel entity tab.
-Moved the entity type enumation into its namespacent>
-Moved the editor command enumarations into namespaces to clean the global scope and prevent collisions.
-World Editor loads a text file from the models folder and displays these items in the treeview under entity tab. This will be used to add models to the editor easily.
-Added NewMap dialog to create new maps.
-Added EventsDialog class to handle adding events into the world.This is the fourth tabpage on the left panel.
-Added EntityDialog class to handle adding entities into the world.This is the third tabpage on the left panel.
-Added 2 classes for 2 dialogs MapDialog is for editing the current map.TerrainDialog is for editing the terrain
they are displayed inside the tab control.
-Removed all the controls from the left panel and created a tabcontrol with 4 tabs.Terrain,Map,Entity,Events.
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